애플의 iPad이 공개된 이후 관심이 많았던 만큼 실망과 만족이 교차하는 가운데
Adobe 블로그에서 iPad에서도 플래시가 지원되지 않음에 대한 섭섭함이
나오고 있다.

플래시가 보여야 할 자리에 아래와 같이 물음표 박스가 있으니 Adobe로서는
가슴이 아플수 밖에 없고 잡스의 고집을 또 한번 느낄수 있는 대목이다.

PC 브라우저 환경에서는 플래시가 많이 활용되고 있지만(특히 우리나라 --;)
모바일 환경에서는 너무 무겁다는 것이 잡스 아저씨의 판단.

PC환경에서 RIA(Rich Internet Application)의 대표격인 Adobe가 MS의 Silverlight 등의
경쟁솔루션과 함께 모바일 진출을 꾸준히 노리고 있는 상황에서 스마트폰의 대표주자인
애플이 도와주지 않음을 나름 애교 있다고 해야 하나 블로그를 통해서 투정을 하고 있는 것이다.

한번 하기 링크를 방문해서 Adobe의 투정아닌 투정을 느껴보기를...

사용자 삽입 이미지

From : http://blogs.adobe.com/flashplatform/2010/01/apples_ipad_--_a_broken_link.html
Posted by 아브리얼

애플이 2010년 1월에 소문만 무성하던 타블렛을 출시한다는 루머.
2010년 1월 26일 샌프란시스코 Yerba Buena Center에서라는 구체적인
장소와 시간까지... 정말 나오기는 나올려나?
10.1인치의 멀티 터치가 되는 녀석이라는데 과연 어떤 모습일지...

그러면 이녀석의 주 시장은?
뮤직? 비디오? e-Book? 게임?
모든것이 베일에 쌓여 있어 신비주의 애플 마케팅의 서막?
개인적인 느낌은 아마존 Kindle을 겨냥한 e-Book 이 될 가능성이 있어 보이는 듯.

뮤직, 게임, 비디오, 모바일 웹에서는 어느정도 자리를 잡았으니 남은 자리중 먹음직한
자리는  e-Book 단말 시장... 사실은 e-Book 컨텐츠도 i-Tunes 처럼 먹고 싶을 테니까... 잡스라면...

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From : http://katonda.com/news/will-apple-launch-islate-january/355/2009


Will Apple Launch The iSlate In January?

iSlate makes more sense than iTablet. But Apple's delay in the tablet segment keeps people wondering about the resources Apple has to handle so many products. Some bloggers have started calling iSlate as "Is Late". 
 
According to media reports, the Apple Tablet, re-branded as iSlate might make a debut in the month of January at the Yerba Buena Center for the Arts in San Francisco on January 26, 2010. The rumors are that the device will have a 10.1-inch multi-touch. Apple developers reportedly received instructions from Apple to prepare their iPhone apps for a larger screen.
 
Apple is known for keeping things under wraps till the last moment. What is unknown is the market positioning of the iSlate. Will it be placed against e-book readers or will it be marketed as a Tablet or a Netbook? Going by Apple's track record, the company is known for changing the rules of the game, leaving behind competitors panting.
 
Apple changed the rules of the music players industry with its iPod; then re-wrote the rules of the online music industry with its iTunes. Apple also played a major role in eliminating DRM from iTunes music. The company changed the telecom industry rules via its iPhone and now iSlate is about to be launched. 
 
Will it reshape the 'slow' world of Netbooks? Will it make Tables popular or will it combine the three and create a new segment leaving competitors do nothing but struggle to find an iSlate Killer?

Posted by 아브리얼
아이폰의 경쟁 타겟이 게임기 업체라는 말이 있었지만 사실 크게 와닿지 않았지만
언리얼 엔진이 드디어 아이폰에 올라간 것을 보니 이제 아이폰을 게임기로 보아도
무방할듯..

아래 유투브 데모를 보면 정말 부드럽게 잘 돌아간다...
리플을 단 유저들이 안드로이드에도 Plz를 절규하고 있다는 ㅎㅎ....


From : http://www.mobilecrunch.com/2009/12/22/video-epic-demoes-unreal-engine-3-running-on-the-iphone/

Video: Epic demos Unreal Engine 3 running on the iPhone

by Greg Kumparak on December 22, 2009

The iPhone is already touted for its gaming prowess almost endlessly, but it looks like things are about to take a pretty big leap forward. Epic Games has been crackin’ away at an iPhone port of their Unreal Engine 3 — the engine that powers such jaw-droppingly beautiful games as BioShock, Mirror’s Edge, Gears of War 2, and a bunch of others — and they’re now far enough along that they’re looking to show it off.

The first person lucky enough to get some hands-on time with the engine was Anand over at Anandtech, who seems to have walked away impressed. The stuff we’ll see on the iPhone obviously aren’t going to be pixel-for-pixel matches with that found on the current generation of consoles; textures will be downsampled, lighting and shading effectswill be toned down, etc. With that said, it ought to be pretty dang gorgeous.

It’ll still be a while before we see any games powered by the engine. Epic currently has no plans to get into the iPhone space for themselves, though they plan to license the engine some time in the near future. Epic has been been far more aggressive in pricing their engine licensing lately than they have in years prior, going as far as to give it away for free for noncommercial/educational use. Will they keep things cheap for the iPhone variant? We sure hope so.

Lastly: They’re not giving any specifics, but Epic’s also planning on showing off the engine running on a different mobile platform at CES. All things considered, it’s probably not webOS or BlackBerry OS – and that only leaves so many options. Any guesses?



[Via Engadget]

Posted by 아브리얼
애플은 죽으라고 막고 이를 또 해커들을 죽으라고 뚫는 악순환
마이크로소프트의 예처럼 아무래도 애플이 계속 막기에만 급급해하지 말고
막을 필요가 없는 환경을 만들어 주는 것이 더 좋을텐데...


From : http://www.mobilecrunch.com/2009/10/15/jailbreak-proof-not-so-much/

Jailbreak-proof? Not so much

by Devin Coldewey on October 15, 2009

figure-a
I was going to use this graphic on the original story,
in which Apple modified the bootrom in new 3GSes to make them resistant to current exploits,
but Greg had already written it up.
But now, as Wired clarifies what was pretty much clear from the start
(it only protects against the current exploit), it has found a new place to shine.

This is the great circle of mods, people.
I can’t think of a single device that has been definitively protected from hacking.
Although we give Apple an “B” for effort (Sony gets the “A” for its relentless PSP updates),
the Sisyphean task of protecting a popular device from hackers is hardly worth pursuing any more.

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