'qualcomm'에 해당되는 글 2건

  1. 2017.07.10 세계최초 On Screen 지문인식폰은 Vivo가 먼저?
  2. 2010.07.10 퀄컴 AR 플랫폼 개발



올 가을 발표될 것으로 예상되는 차기 아이폰 및 갤럭시 노트의 다양한 루머중에

하나가 기존 홈버튼 기반의 지문인식에서 On Screen Fingerprint 인식을 누가

먼저 할지에 대한 추측이었는데


중국의 ViVo사가 6월 28일 신제품 발표에서 퀄컴사의 초음파 기반 지문센서 적용 발표


2017 MWC 상하이 VIVO 초대장을 통해서 자신들이

최초 On Screen 지문인식 폰을 선보인다는 표현을 하였음

VIVO社 On Screen 지문인식 폰 소개 동영상

https://youtu.be/zAp7nhUUOJE


하기의 퀄컴사 소개 자료에 따르면 

Image result for vivo qualcomm fingerprint

Image result for vivo qualcomm fingerprint

Image result for vivo qualcomm fingerprint

Under Display 기술이 적용된 것으로 보이며 최대 1200um(약 12mm) 두께 지원을 하는 것으로 되어 있음


다만 정확한 출시일정은 미정으로 아직까지 성능 확보 및 안정성이 되지는 않은 것으로 보임

일단 발표해서 시선집중 World First를 한 것으로 보임


기존 루머상으로는 중국의 Goodix의 Optical 지문인식 센서가 채용이 된 것으로 보였으나

최종적으로는 퀄컴 초음파 지문센서 탑재된 것으로 확인됨

※ 실제 올초 MWC 2017에서 On Screen 지문인식 발표를 하였음

https://www.youtube.com/watch?v=aYL7uEdAx7M



성능은 둘째치더라도 On Screen 지문인식 떄문에 신제품 출시 일정 지연 루머가 많았던

애플과 삼성으로써는 씁쓸하게 지켜봐야할 상황









Posted by 아브리얼
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퀄컴 AR 플랫폼 개발

Mobile 2010. 7. 10. 23:50 |


퀄컴의 AR(Augmented Reality) 플랫폼 개발이 조금은 생뚱맞아 보이기도 하고
모뎀칩셋개발만 하기에는 웬지 뭔가 허전했나보다...

과연 퀄컴의 외도가 성과를 보일 수 있을까?
데모 영상만 보아서는 글쎄...


From : http://www.mobilecrunch.com/2010/07/06/qualcomms-new-vision-based-augmented-reality-platform-will-knock-your-block-off/

Qualcomm’s New Vision-based Augmented Reality Platform Will Knock Your Block Off
by Greg Kumparak on July 6, 2010

Vision-based augmented reality — that is, pulling in data from a device’s camera and using it to position and rotate 3D models drawn on top of an on-screen view of the real world — isn’t really anything new. We started seeing tech demos of the concept 5+ years ago, and games like Sony’s Eye of Judgment have been doing it for nearly as long. More recently, the concept has been moving to mobile phones — a perfect fit, given that the camera and display are built into one unit.

Up until this point, however, the idea has been more or less exclusive to those with gobs of cash or manpower to spare. Anyone who built up their own Vision-based AR tech generally kept it pretty close to their chest, so building a Vision-based AR app meant rebuilding things from the ground up.

It looks like the endless reinvention of the same wheel is coming to a close. At Qualcomm’s recent Uplinq conference, they announced their plans to release a free Vision-based AR platform to mobile developers. Why? To sell more phones, of course.

How does a free platform like this sell phones? It all makes sense when you consider the first (and only confirmed) OS they’ll be supporting: Android. You see, all this image parsing and model rendering requires some pretty beefy hardware. Most of the “beefier” Android handsets out there are running Snapdragon processors — which just so happen to be made by Qualcomm. Get developers to make apps with this platform, convince people they need faster phones, sell more Snapdragon phones. More phones sold = more chipsets ordered, and more royalties paid per sale.

Before we dive any deeper, check out the demo video:



Here’s how it works: the user obtains a gameboard, be it by printing it at home, pulling it out of a cereal box, whatever. This gameboard — or, more accurately, the unique pattern on the gameboard — serves as the item that the AR app looks for. The AR app identifies the board, calculates its size/orientation on the fly, and then renders objects on top. Rotate around the board, and the objects on screen rotate accordingly; move in closer, and the objects get larger relative to your movements. In time, this platform will grow to support multiple objects, and handle the identification of non-flat objects.

Even if you only brain storm for a few seconds, the idea bin seems pretty limitless. A chess board could have rendered, fully animated chess pieces dancing on top. Medical students could point it at a skeleton, and look at and around each part of the body, layer by layer, before ever touching a cadaver. A laptop repair parts company could show you exactly where your new hard drive should go, with a 3D exploded-view.

Qualcomm pulled in toy-maker Mattel as one of their first pre-launch partners, allowing them to build the Rock’em Sock’em Robots demo up above. The framerate wasn’t fantastic and there was a bit of obvious control lag — but given that they built this thing in a matter of a few weeks for the sake of the presentation, they get some slack.

More excitingly, however, is Qualcomm’s other partner: Unity. Unity is a rather fantastic multi-platform game development tool — in other words, you build a game in their SDK, and it’ll auto-port to iPhone, Xbox 360, PC, and a slew of other platforms with minimal tweakage. They’re launching the Android arm of their product in the coming weeks –and when they do, it’ll support Qualcomm’s AR platform.

Vision-based AR just went from mostly untouchable to something that just about any developer worth their weight in semi-colons should be able to dive into.

Disclosure: I was a moderator on a panel at Qualcomm’s Uplinq conference, where this was announced. I don’t believe this in any way determined my decision to cover this, but I’m mentioning this because transparency = a good thing.

Posted by 아브리얼
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